Sep 14, 2005, 06:38 AM // 06:38
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#41
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Anet didn't program this game to disable people who use henchmen from getting drops. It's the same drop rate with henchmen or without henchmen. Just because you can't see something doesn't mean it isn't there.
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Sep 14, 2005, 11:28 AM // 11:28
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#42
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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Just wondered something after reading this thread, well you know when you do a mission and an item drops for someone and he doesn't pick it up and after a while its not assigned to anyone anymore and now anybody can pick it up, well does it work with henchies too?
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Sep 14, 2005, 12:59 PM // 12:59
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#43
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Pre-Searing Cadet
Join Date: Aug 2005
Location: Droknars Forge
Guild: Open to offers
Profession: W/Mo
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Quote:
Originally Posted by Howling Wind
Just wondered something after reading this thread, well you know when you do a mission and an item drops for someone and he doesn't pick it up and after a while its not assigned to anyone anymore and now anybody can pick it up, well does it work with henchies too?
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Doh - how will we ever know - you never see what drops for Henchies ......
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Sep 14, 2005, 01:13 PM // 13:13
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#44
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Ascalonian Squire
Join Date: Sep 2005
Location: Belgrade SCG
Guild: Order of Red Dragon
Profession: W/N
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its realy simple maths.
it doesnt make differnce with or without hencies
it this simple if u go farming with full group ur chance of getting a drop is 100%/8 and thats 12.5%
and if u go with 5 man group which is all u need [war ranger 2monks and ele]
your chance increses to 20% so every 5th drop its your [generaly]
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Sep 14, 2005, 03:20 PM // 15:20
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#45
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by auZ
if u go with 5 man group which is all u need [war ranger 2monks and ele]
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Am I the only one finding this hilarious?
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Sep 15, 2005, 05:48 AM // 05:48
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#46
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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ok henchies are bad. example. savio and I farmed SF for about a day with 3 henchies and got a total of 3-4 greens between us. we then did it for a day with pugs of 5, and now have a total of 23 greens. so "insignificant sample size," you can add that to your list.
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Sep 15, 2005, 05:53 AM // 05:53
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#47
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Wilds Pathfinder
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Quote:
Originally Posted by Jenosavel
Am I the only one finding this hilarious?
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hah, I can do it better with 1 nec, 1 mes, 1 monk, and a tank.
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Sep 15, 2005, 12:06 PM // 12:06
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#48
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by Tactical-Dillusions
I'm sorry OP, i do not agree with you.
I have lost track of my current stats but they are roughly like this...
30 something runs with henchmen (various numbers of them, mostly 5 hench and myself) = 2 green drops.
5 runs with PUG's (Again, mostly 5 other players and myself) = 3 green drops.
What were you saying about maths?
Edit - Owen, i consider cash drops to be neutral and void.
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Quote:
Originally Posted by Ryun
Thirty-five runs is hardly a significant sample size.
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30 runs , 2 drops, 5 runs, 3 drops, the difference isn't even statisticaly signifigant. Not to mention that the 5 green drops in the PUG may not have been for him.
As far as the OP is concerened, did the people who didn't want henchmen, want to go with a smaller gropu, if thats the case, then thier logic is sound. with a 4 person group, you have a 25% chance of getting a green if it drops. As oposed to 12.5% with a full party.
Edit: oops, I should stop posting right after I wake up.
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Sep 17, 2005, 03:07 AM // 03:07
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#49
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Thoj Defenders
Profession: E/Me
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nix everything said in this thread about statistics:
quote from new update tonight:
"Fixed a bug introduced in the Sorrow's Furnace Update that was causing unequal loot distribution among party members."
If anyone wants to do any new statistical studies feel free.
that does explain though why my ele was getting almost no loot last week whereas my minion necro was getting dozens of drops. If anyone has any insight to the actual nature of the bug and the fix, it'd be appreciated.
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Sep 17, 2005, 03:13 AM // 03:13
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#50
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Academy Page
Join Date: May 2005
Location: FL
Guild: Gaelic Storm
Profession: W/
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Just to point out, I've gotten green items with 7 henchies but then switch to using just the 2 healers and the ele and I've gotten a lot more greens from this runs.
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Sep 17, 2005, 02:27 PM // 14:27
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#51
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Academy Page
Join Date: Sep 2005
Guild: LLJK
Profession: W/Mo
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droppedd, pretty sure it fixed the "you have to be in creature area" to get drops thing
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Sep 17, 2005, 02:37 PM // 14:37
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#52
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Frost Gate Guardian
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I don't think this thread makes any sense - nobody sees what drops for the henchies, so nobody knows for sure what percentage of the drops they get.
Someone can argue they get only as much as real people do, and someone else can argue they get more than real people do... and nobody can prove anyone else wrong.
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Sep 17, 2005, 08:07 PM // 20:07
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#53
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Thoj Defenders
Profession: E/Me
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Quote:
Originally Posted by Eder
Someone can argue they get only as much as real people do, and someone else can argue they get more than real people do... and nobody can prove anyone else wrong.
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statistical studies over large data sets can prove this or disprove it.
the problems gathering them: due to some built-in autonerfing stuff, if any one person gathers a set of data at one location let's say with real people, and does a lot of stuff there, and then comes later, there's (supposedly) built in autonerfing -- whether they bring henches or real people, they'll start to get fewer good drops (was my understanding).
and obviously data gathered by different players in different areas using different numbers of players or henches aren't comparable. so while not actually unprovable, it's difficult.
But the main point holds: just because you don't see henchman loot, it provides a sort of imagined sense that there's even less stuff being dropped, period, which certainly makes it seem far worse (whether you buy the overall argument about equal drops or not).
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Sep 18, 2005, 03:09 AM // 03:09
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#54
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Frost Gate Guardian
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Quote:
Originally Posted by droppedd
statistical studies over large data sets can prove this or disprove it.
the problems gathering them: due to some built-in autonerfing stuff, if any one person gathers a set of data at one location let's say with real people, and does a lot of stuff there, and then comes later, there's (supposedly) built in autonerfing -- whether they bring henches or real people, they'll start to get fewer good drops (was my understanding).
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Yes, that's my point... since you don't see the drops that are supposedly reserved for henchies, you could only draw conclusions from a statistical study (even if based on a very large number of runs thru the same area) if you could also somehow prove that the amount of "total drops" in each of those runs is somehow predictable or determined by a known formula (so that you could compensate for the "autonerfing" effect, if you prove that it does indeed exist, in your study).
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Nov 22, 2005, 01:15 PM // 13:15
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#55
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Dispel the myths. I have been out with an all human team where we killed every boss we found during one spawn. No green drops. Zero.
I have been out alone with 5 henchies and I got two green drops outside SF and two more inside. Did not clean up inside at all, so actually the number of bosses I killed was not very high that night.
Its all random, apparently, and there seems to me to be no advantage to going with humans instead of henchies. In fact, many of my SF farming runs have been cut short due to humans suddenly deciding they have to leave, so actually I think its better to go with henchies.
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Nov 22, 2005, 02:49 PM // 14:49
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#56
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Academy Page
Join Date: Aug 2005
Location: Niantic, CT
Profession: N/R
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Quote:
Originally Posted by Navaros
i don't quite understand what the original poster's point is supposed to be
henchmen take drops same as real people. but henchmen suck. they are weak, and mentally deficient
granted, a lot of real players fall into the same boat as that
but even so, taking a weak, mentally deficient henchman who is going to take drops that he is not worthy to take is a great reason in and of itself not to take that henchman
much better to take competent real people instead
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You must not have experience with bad PUGs. Henchies don't quit. They don't whine. They don't insult. Those things can all ruin your experience. They are very predictable. The group is easily put together in seconds. And best of all, you are in complete control, so you can play the game the way you want to play it.
Granted, henchies cannot beat a good, fun group. I've been in plenty of good, fun groups, but I've also been in some stinkers that leave a bad taste in your mouth. With henchies, you know what you're going to get...
Check out the picture in this post for an example of a drop possible with henchies - this one happened to be worth 75K:
http://www.guildwarsguru.com/forum/s...6&postcount=33
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Nov 22, 2005, 03:33 PM // 15:33
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#57
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Wilds Pathfinder
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
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Quote:
Originally Posted by Forboding Angel
Actually the only one I care about is this one.
Yes when you are partied with henchmen(party of 8) you only have a 12.5 percent chance to get a drop.
BUT when you are partied with real people(party of 8) you STILL only have a 12.5 percent chance of getting a drop.
DO the math. 12.5% X 8 = DING DING DING 100%
Meaning that if you are partied with 8 henchies you are just as likely to get a drop as a henchie.
Same for parting with real people.
This is not fricking magic find in diablo people. THis is guild wars, things actually make sense in this game.
arg, you have no idea how many people in DWC I have tried to party with that won't go if the henchmen do because they (decrease your percentage of a drop).
Please guys, use common sense. YOU DO NOT SEE WHAT DROPS FOR THE HENCHIES! Can that be made any more clear? You don't see them cause there is no need for your to see them. Hokay?
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Do we really need to spell it out for them? Heck, if people wish to party with humans, then let them.
I find that henchmen are better then the average gw player by far now, especially with the new update.
1. They attack the target without asking questions, and they don't lag. Or, have moments where they just sit there doing nothing.
2. Healer henchmen will heal nonstop as long as they have enough energy, better then alot of gw "average" monks.
3. They don't leave for no reason, and they can't drop.
4. I can talk with my guildies or take a break when i want, and they won't complain. I love this, it's great being able to get up and get something to eat/drink as well.
5. They move out of aoe now! Has to be put here, just because i still notice alot of gw players that just stand in the aoe... Come on, the "dumb" henchies, aren't so "dumb" anymore.
Besides another improvement of not casting while backfired, and other such technical things, the henchmen are beyond the average gw player. Why play with others unless you know them?
Another odd thing i should ask... what's with all those warriors that love to attack other warriors in pvp? Come on now, they even have the numbers showing the damage you deal, can't you see that you deal more damage to those with weak armor?
A quote i've seen and loved "Common sense just ain't common anymore."
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Nov 22, 2005, 10:47 PM // 22:47
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#58
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Frost Gate Guardian
Join Date: Nov 2005
Location: Connecticut, USA
Guild: JAPS
Profession: E/Me
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In my experiences farming in SF or FA i have gotten more drops with having henchmen than with human players, pure luck, but nonetheless interesting.
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Nov 22, 2005, 11:21 PM // 23:21
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#59
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Frost Gate Guardian
Join Date: Nov 2005
Location: Connecticut, USA
Guild: JAPS
Profession: E/Me
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In my experiences farming in SF or FA i have gotten more drops with having henchmen than with human players, pure luck, but nonetheless interesting.
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Nov 22, 2005, 11:53 PM // 23:53
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#60
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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*ahem*
Ofcourse henchies get a higher percentage of drops than us mortals; they farm the furnace all day, every day!
msihkin
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